AbstractStaticchromaSimulates the Quantization Noise or low chroma bandwidth. Older digital video formats (like early JPEG or MPEG) and analog signals often had much lower resolution for color than for brightness (Chroma Subsampling). This effect rounds the U and V channels to discrete steps, creating a "banding" or "posterized" look on the colors, while keeping the details (Luminance) sharp.
The source color to process.
The number of quantization steps. - Lower values (e.g. 4-8) create strong retro artifacts. - Higher values (e.g. 32+) are subtle. - Default is 6.
A new color instance with crunched chroma, in the same space of the source. *
StaticchromaPerforms an atomic Chroma Shift (Ghosting) merge.
This method combines the Luminance (Y) from the baseColor with the
Chrominance (UV/CbCr) from the shiftedColor.
To implement a spatial glitch effect (e.g. VHS color bleeding), iterate
over an image and call this method passing the pixel at (x, y) as
baseColor and the pixel at (x + shift, y) as shiftedColor.
A new color with the merged signals.
StaticsignalSimulates Signal Gain Error (Saturation/Bleeding). In analog circuitry, color is transmitted as a voltage wave. If the amplifier gain is too high, colors become neon/blown-out ("Deep Fried" meme look). If the gain is too low, colors look washed out (old VHS tape). Unlike standard HSL saturation, this multiplies the UV signal vectors directly, which can push colors outside the valid gamut more aggressively and mathematically accurately to how voltage gain works.
The source color to process.
The gain factor.
- 0: Black & White.
- 0.5: Washed out (Old tape).
- 1.0: Original.
- >1.5: Oversaturated / Neon / Blowing out.
A new color instance with modified gain, in the same space of the source. *
StatictvSimulates the NTSC Tint/Phase Error. In analog NTSC television, the "Hue" was determined by the phase of the color wave relative to a reference burst. Timing errors (bad cables, atmospheric interference) caused the phase to shift, rotating all colors. This rotates the UV plane by a given angle, shifting hues without affecting luminance. Typical "Green/Purple" shifts of bad TV signals can be achieved here.
The source color to process.
The rotation angle in degrees. - Positive values shift towards purple/blue. - Negative values shift towards green/yellow.
A new color instance with rotated phase, in the same space of the source. *
A collection of effects simulating analog video artifacts and signal errors.